Glossary

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Glossary of Terms

GLOSSARY

Ancient (Noun): A mutoid trainer, still actively training, that is more than thirty years old. “He is an ancient.”

Autopilot: When a trainer allows his mutoid to do all the decision making in a battle, giving little input himself. This high level of independence is the hallmark of the intelligence school. “I think his mutoid is smarter than him, he just leaves it on autopilot every fight.”

Bad Old Days: The decade immediately following the first public cases of second tier mutoids manifesting. This is when children fled from their homes, the IML became an illegal organization and MAD was formed. Ended with the introduction of mutoid rights and the decriminalizing of the IML and second tier mutoids. Followed by the good old days. “My dad told me about when he was in the bad old days, he said it was the best and worst time of his life.”

Blindside (Verb): When a mutoid uses elemental abilities that do not belong to its own elements. “Beware, he blindsides.”

Blunderbuss (Verb): When a mutoid outright kills another within a match. Illegal in IML battles, often the bread and butter of criminally run kumites. “His mutoid was blunderbussed.”

Brickjaw: Created to be the opposite of the boxing term “glass jaw”. A mutoid that can take extreme punishment and keep on fighting regardless. The survival school takes this to extremes and produces mutoids that are often functionally immortal. “I cant even scratch that mutoid, it’s one tough brickjaw.”

Burnout: A mutoid that explodes into a flurry of fast physical combat before wearing itself out. This has been developed into the speed school which trains the mutoid to be an efficient and deadly force, though with a low tolerance for prolonged physical activity. “Just keep up your defenses, this guy will burnout long before we’re worn down.”

Burster: When a trainer focuses on intensifying a mutoid’s elemental abilities into an extremely deadly, but exhausting, assault. The basic philosophy of the intensity school that values fast and destructive short bursts of damage over sustainable long term combat techniques. This usually means that it’s first attacks are the strongest with it losing effectiveness thereafter. “We can beat this mutoid as long as we survive it’s first burst, after that it’s just going to tire out.”

Claw Match: A type of mutoid battle where both sides do not use any elemental abilities. Favored by kumites. “I challenge you to a claw match.”

Clock Mountain: A battle style where one mutoid defends and protects itself until the opponent surrenders from boredom, exhaustion or the clock runs out. The basis of the unconquered school. “That mutoid is a clock mountain.”

Coddling: When a trainer is believed to overindulge the friendship between him and his mutoid. The friendship school is the source of this and it focuses on empowering the empathic link between trainer and mutoid so that the two can operate as a single, focused, entity. “Do you see how he dotes on his mutoid? He’s just coddling it.”

Crunch Match: A type of mutoid battle where the winner eats the loser. The norm for students of the plunder school. “We need to leave, he is a crunch matcher.”

Cruncher: A mutoid trainer who studies under the plunder school. Famously illegal, known for consuming other second tier mutoids to absorb their strength. “Lets get that guy, he’s a cruncher.”

Desequencer: A vital piece of MAD technology. The mutoid gene desequencer can strip any tier mutoid down to its base genetic code. This forever removes its ability to change and leaves it as a mundane, unchanging, oid. “We put the mutoid through the gene desequencer, it has now been desequenced.”

Danger Rank: A classification system first introduced by MAD to gauge the threat levels of second tier mutoids. Adopted by the IML and general public as a way to rank the raw elemental power of mutoids. First tier mutoids are considered danger rank zero. “Beware: suspected mutoid is danger rank seven and considered highly aggressive.”

Dojo: An institute or business that trains trainers and their mutoids in a given school or battle style. Head teachers are often called “Sensei” as a show of affection. “I need to go to my dojo after school.”

Dread: Deadly second tier mutoids that develop from a trainer suffering from catastrophic emotional and mental instability. Near impossible to control or destroy. “Captain, we have a dread on our hands.”

Elder (Noun): A mutoid trainer, who is still actively training, that is more than eighteen years old. “You should respect your elders.”

Element: The definition and classification of what second tier mutoids invoke to do the impossible things they do. Numerous elements exist and most second tier mutoids have abilities that follow a theme based on it. “My mutoid’s element is fire.”

Fammy: Based on the phrase “family pet”, used as a pejorative to describe a mutoid that is second tier but does not engage in battles. Considered a vulgar insult by most trainers. “Yeah? Well why dont you and your fammy get over here and prove me wrong?”

First Tier: A classification of any mundane animal formed from the morphogenetic project that has the capacity to change itself and its progeny through accelerated natural selection. All second tier mutoids were once first tier. “This rabbit is first tier.”

Good Old Days: The current time period that followed the bad old days. An age where second tier mutoids are legal and the mutoid battle culture is the primary focus of the world’s attention. “I grew up in the good old days, I don’t understand how it could have ever been any different.”

Gene Cult: Any group of people that work together to explore the fringe beliefs of the mutoid culture. Often obsessed with the third tier theory. Not necessarily malevolent but a great number of gene cults have resorted to kidnapping mutoid trainers and their second tier pets to further their own ends. “The group of fifteen have been taken into custody pending further investigation, rumors have it that they were a gene cult.”

Grudge Match: Used to describe a rematch between trainers who have previously fought. Multiple grudge matches may be fought over years as each side demands to rematch the other. “Looks like we have a grudge match on our hands.”

Hard Style: A mutoid battle style that emphasis’s that a second tier mutoid is little more then an extension of a trainer’s will to be wielded against their opponents. Hard style involves grueling physical and emotional training methods that sometimes end up breaking the mutoid. “He is a hard trainer.”

Hater: Training a mutoid to grow strong from pure rage and adrenaline. The origin of berserker school which often produces barely controlled and simple minded beasts of near unstoppable force when provoked. “That hater is out of control. But what do you expect? Haters going to hate.”

Headhunter: Where a trainer and mutoid cheat and attempt to attack the opposing mutoid or trainer without the judge or crowd noticing. This was the origin of the treachery school, which broadens the concept to blackmail, bribery, poisoning and many other nefarious deeds. “They say when two headhunters know they are to face each other, that the battle for victory starts months in advance of the match.”

Hydra: Used to describe more than one mutoid that are fused together into a single entity. Some are born this way, some are trained to merge together and some fuse spontaneously. Not all individual mutoids within the hydra need be second tier but usually at least one is. Legal to fight within IML matches and counts as one combatant. “I dont think I can beat him, his mutoid is a hydra.”

I.M.L.: International Mutoid League, the largest and most influential mutoid focused corporation on the planet. Originally a series of neighborhood mutoid battle clubs organized by volunteers and teachers, the IML has become the leading power in mutoid rights and freedoms on the global stage. The IML hosts the grand master’s gauntlet every five years, a global tournament comprised of the best trainer’s from around the world. “Hello, I’m an IML judge and i’m here to oversee your invitational match.”

Jake: A derogatory term for a MAD plant, tattletale or a snitch. Derived from the name of the central child operative of a famous MAD sting operation pulled off in the bad old days where many mutoids were desequenced.“You hear about that new kid? I hear he was talking to MAD about us, dirty Jake.”

Juicer: A trainer who enhances his mutoid’s physical power through chemical boosters and dietary steroids. Often refers to students of the strength school whose mutoids are often large and posses incredible muscle mass. “Did you see that juicer’s mutoid? It looks like he feeds it a truckload of steroids for every meal.”

Krack: An attack or technique specifically designed to tear through armors, force fields and tough hides. Usually followed up with a devastating combo to follow the hole in the opponents defense. “His armor wasn’t so special after I kracked through it.”

Kumite: A mutoid tournament with no IML involvement. Often funded by criminal elements or private investors and used to entertain clientele that demands a more violent and brutal form of mutoid battle. These tournaments attract trainers through heavy monetary incentives beyond what the IML offers. “We should enter this kumite, they’re paying three large, upfront, per mutoid.”

Kung Fu: When a trainer and mutoid attempt to gain an advantage by learning a martial art together. The basic tenets of the discipline school. “That trainer has become really in tune with his mutoid since they both learned kung fu.”

Leaving Neverland: A phase many trainers go through upon reaching adult hood where being a mutoid trainer is no longer the most important thing in their lives. Synonymous with growing up. “What ever happened to him? He just stopped coming to matches, I hear he has left neverland.”

Lost Child: A child that has left its home to live on the streets with its mutoid. The term originated to describe the generation of children that fled their homes when second tier mutoids were hunted down and desequenced on sight. Now applies to any child that lives on the street with a mutoid. “See those homeless kids? They’re lost children.”

M.A.D.: Mutamon Activities Division, the anti mutoid branch of every city’s police force that is equipped with nonlethal tactics and gear to handle second tier threats. “Beware the MAD man.”

Mutamatch: A term used to describe a gladiator fight involving at least two mutoids. “I challenge you to a mutamatch.”

Mutamon: A slang term widely and almost exclusively used by the world to describe mutoids. “Have you seen my mutamon? He’s much cooler than your mutamon.”

Mutamorphosis: The change a mutoid undergoes when it has been infused with enough creativity and other as yet unknown properties from a child’s mind through the empathic link. First tier mutoids change to second tier, develop access to an element and undergo a radical transformation that could be instant or gradual depending on the circumstances. “When my turtle went through mutamorphosis he grew giant butterfly wings and became fairy element.”

Mutoid: The word used to describe the genetically engineered super organisms that wiped out, and replaced, earth’s ecosystem: saving mankind from the damage it had wrought upon the planet. “I have a pet, it is a mutoid.”

Mon: Slang term used when referring to a mutoid. “My mon and I are going to wipe the floor with you.”

Nuke: To destroy an opposing mutoid, such that it cannot be revived, with a single attack. “I cant believe you nuked him, you’re in trouble.”

Oid: A mutoid subjected to desequencing. Resembling a small tailless hamster that has been permanently stripped of the mutable nature of its DNA. Often their fur color resembles any element they once possessed. “They oided my mutoid, now he is an oid.”

Pick Match: A battle where all combatants are first tier mutoids. “Hey, let’s all have a pick match to help our mutoids along.”

Red Paw: An organization of violent criminal mutoid trainers formed in the bad old days. Known for attacking MAD, organized crime and any group that tried to take advantage of lost children. Now defunct in the good old days. “My older brother lost his mutoid in the bad old days, then he got another one and became a red paw.”

Second Tier: A classification for a child bonded mutoid that has become infused with an element through mutamorphosis. Capable of altering reality through impossible means. All second tier mutoids were once first tier mutoids. “My mutoid finally became second tier, there’s nothing he can’t do.”

Soaps: The idea of ‘sterilizing’ combat to make it less brutal. Also used to signify a mutoid that has healing abilities and can ‘clean up’ the wounded. Techniques that delethalize combat are the foundation of the mercy school that focuses on tending the sick and disabling opponents with subdued attacks. “My mutoid was really hurting but I had him soaped up and he was good to go for next match.”

Soft Style: The training style that emphasis strengthening the relationship between mutoid and trainer. Often uses a mutual focus to accomplish this such as: luck, religion, learning, etc. “My mutoid and I are soft style.”

Standard Style: The training style that focuses on the trainer and mutoid honing battle tactics and strategies. These styles usually have the least restricting training regiments. “

Third Tier: A slang term used in the same circumstances as “awesome”. A fringe definition for the next phase of the mutoid development cycle. In the same vein as second tier, Third tier is defined as what lies beyond the impossible. “That move is so third tier.”

Tourist: A slang term that originally was used to describe an individual who kept a second tier Mutoid while still living at home. It now is used primarily as an insult to describe substandard training ability. “Get out of here you filthy tourist and take your fammy with you.”

Trainer: An individual who raises first and second tier mutoids for battle. Ages range, on average, from eight to eighteen. “He is a mutamon trainer.”

Uncle (Verb): Taken from the phrase “Say Uncle”. Used to signify surrender in a battle. “I dont believe it, he’s uncleing.”

Whammy: An elemental technique that disables an opponent without harming it physically. “Oh no, his mutoid has been whammied.”

Winging It: A term applied to mutoid trainers who don’t do as much research on their opponent as they could and attempt to win without any real strategy. Also applied to students of the luck school who have taken this to the next level and attempt to win on pure killer instinct and probability control. “No one expected him to win because he was winging it the whole match.”

Wishing: A type of strategy commonly attempted by trainers, but rarely pulled off, where they try and force their mutoid to success through sheer willpower. Often tied to students of the faith school where it is rationalized that they focus their will through belief. “He’s losing pretty hard right now, you can tell he was expecting to wish his way to a win.”

Zeroth Tier: A classification of any designer lifeform formed from the morphogenetic project that has a set, unchanging, purpose and cannot change itself or its progeny through accelerated natural selection. The green clouds, oids, and many virus defeating bacteria are all zeroth tier. Zeroth tier mutoids have ‘locked’ genetics that disallow the potential to change like first tier mutoids. They are never able to change to second tier. “Those green clouds are zeroth tier mutoids.”

Glossary

Project Morphogenetic Invictus